Thread: [WIP] The SH5 EcoMod
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Old 02-11-20, 05:54 PM   #298
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Jeff-Groves View Post
I'm wondering if I should add an option to do the texture mapping to be a side view.

The reason for that would be to allow one to see the height as moved in a 3D program.
I'm thinking to do a raw with a max height and a min height as per the numbers we have.
Then UV a side view for further editing.
0 or Sea level would be a sand color.
Each level change would be a color change.
Now that would require a totally different routine for textures to be coded but I'm positive I can handle that.
Again. It would be a selectable option.
Oh, I got you now. I could do that in Photoshop or even in Excel probably, but having that directly in the exporter would be damn cool. Could map colors be customized (maybe a couple of colors for underwater gradients and another couple for land height gradients)? and could this color map be exported?
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