I'm wondering if I should add an option to do the texture mapping to be a side view.
The reason for that would be to allow one to see the height as moved in a 3D program.
I'm thinking to do a raw with a max height and a min height as per the numbers we have.
Then UV a side view for further editing.
0 or Sea level would be a sand color.
Each level change would be a color change.
Now that would require a totally different routine for textures to be coded but I'm positive I can handle that.
Again. It would be a selectable option.
Last edited by Jeff-Groves; 02-11-20 at 05:21 PM.
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