Reducing the Vert textures and faces to a math formula now.
That reduces the size of the script.
Also adding commands to save the final output RAW in a JSGME structure for easily testing in Game.
You'll be able to turn that feature on or off as you wish.
One thing I noted from gap's files is he saves faces in the poly mode.
I save in a triangle mode. Not sure if that actually makes a difference?
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