Quote:
Originally Posted by JackFlash81
I think to be more accurate using this method, it’s important to account for your boat’s movement
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@Jackflash
Please note he didn't even use real navigation. You can see his true position on the map from the screen shots.
@Lawlcat
From my experience of using 4 bearing in SH5 is that you have to account for several things:
1. It's not necessarily the 4 bearing method is wrong. It may be due to your inaccurate bearing readings. The most common way of getting bearing reading is from the sonarman (hydrophone dial is too blurry to give you pinpoint accuracy). I found the longer the distance the less accurate the bearing report is. I tried 2 separate scenarios: 1 at extreme range near 30km and 2 at closer around 20-10km. The 1st scenario my calculations are way off where the 2nd scenario is pretty good . If this is true then 4 bearing is practically useless for long range contacts. (or you compensate with large time intervals)
2. AI ships sometimes do speed changes and course changes even though they never spot you. Don't know why, but there were multiple occasions I found AIs did that. Maybe you are unlucky that they did a course change between your measurements.
3. Tonci's method is good but very time consuming. I am not sure how many times you can do it in 2-3 hour game session. You not only have to keep track of the enemy movements but also you need keep track of your own. My preferred method is deep water (20 meters or more) stationary take 3 bearings at long time interval (i once did a 30min interval) and then sprint, course change, full stop, then ask for a dead reckoning all before you take the 4th bearing.
If executed right, I can get a pretty good fix. However, don't expect you can shoot the target blind. I usually use 4-bearing to get a decent fix and course on the target then use that info to plot an intercept plan. Once i get close then I still use traditional periscope approach to do the killing. From my experience, it's hard to achieve pin point accuracy so that you can use shoot it without visual verification.