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Old 01-28-20, 03:41 PM   #8
Blitzen Trap
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Join Date: Jan 2020
Posts: 11
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Quote:
Originally Posted by THEBERBSTER View Post
Hi BT
Yes it should be.
https://www.subsim.com/radioroom/dow...o=file&id=1798
I converted my critical hits for deck guns mod into the torpedo version.
Both mods are combatible.
Install with JSGME
Basicaly it works like this. In Stock SH 5 a torpedo allways does 120-180 damage.
You need to fire allmost everytime 2 torpedos to sink a merchant.
I changed the damage to 100-450 which means that you could do from lower damage up to 2,5 times the damage.
The damage is also modified with the area you hit, hitting fuel tank gives it a multiplicator.
This means you never know how much damage your torpedo actualy does, just like in real life.
A torpedo now has a chance to even blow up a large tanker but its very rare.
Anything could happend, you could fire 4 torpedos into a freighter and it still sails away or it blows up with the first torpedo, you never know.
Have fun with it
Darkreaver1980

courtesy acknowledgement to Darkreaver1980
Peter

Nice. Thank you Sir!
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