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Old 01-25-20, 09:17 PM   #11
LUKNER
Electrician's Mate
 
Join Date: Jun 2009
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Quote:
Originally Posted by propbeanie View Post
A US Fleetboat in the game is basically built on an SH3 U-boat, so it has two "engines" and two "shafts" that are joined at the hip. It would be nice if they simulated four engines and donkey, along with two separate shafts. If they had, then you could reverse one shaft and forward the other for quicker turns. With separate engines, you could designate one for charging and two for propulsion, or whatever combination you wanted. However, none of that is implemented in the game. Instructions such as those, like most everything put on "paper" in the game can be ignored and the player do as they please, with no penalty involved. Hence, that is just an "immersion" thing, similar to orders they received in December 1941. We will eventually include "instructions" from the 7th Fleet to use the magnetic and only the magnetic pistol, while Pearl will allow a skipper to defeat it, and only use the impact pistol. However, the game does not allow that either... oh well. We can at least make it seem like it can.
It not the main thing. Interestingly, the navigation range documents indicate that the maximum range for Gato boats is 11,000 miles. But this data is obtained with a normal fuel reserve of approximately 170 tons. The boat could take more fuel, up to 300 tons. How much could a boat with the maximum fuel reserve have passed? Where can you read the combat log of any of the commanders to highlight this question? Please forgive me in advance for my English translation.
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