You'd have to ask Koji - and the Dev's - as to what - if anything - will/will not be implemented. As I understand it, Koji has been modelling the escorts and putting in a ton of research on both various iterations of Asdic, and the associated weapons systems, magazine capacities and so forth.
As I believe playable escorts will utterly revolutionize the game - in a very good way - and mindful of the incredible effort Koji has put in, I wanted to theorise as to how this might be implemented from a game-play point of view, and how the both AI and Player-operated escorts might be made to work.
It seems to me that however it's done, there is a need for escort-players to be able to transfer into AI escorts, and vice versa as situations change, so that escort-players are spared the mind-numbing tedium of routine Asdic searches as far as practicable, and are able to transfer into the nearest AI escort to the suspected location of a U-boat, and then can apply thinking and tactics far better than an AI operated escort could. Longer DC attacks/hunts would likely result, necessitating a reduction in DC lethality, but increase in incremental damage problems - some of the time - to the player-uboat crew.
I should emphasise that Koji does not agree with my take on the gameplay side of things, hence the discussions here and elsewhere.
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