I won't deny that it's an important aspect to make sure the battery works right within the framework of the overall experience. The thing that bothers me about this is that it is based on some arbitrary text message with no basis in reality. Even in the best simulations, there comes a point where the game can't do everything for the player, and the player must follow a set of rules to ensure the correct experience is achieved if historical reproduction is the goal.
Is the battery a concern? For those who choose to use TW 2.0 it may be now due to the way escorts behave. I submit we may not really know because most people haven't used it long enough to find out. I also submit the real problem is CO2 buildup rate. Should submerged range be used (via battery life) as a proxy to create the appropriate level of concern with the player? Only if the other problems are unsolvable. At this point there's little that has proven to be completely unsolvable in SH3. With that said, I just had an idea (2 actually) on a possible way to address the battery and CO2 issue.
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