Ive always felt theres a point where historical and technical detail accuracy must give way for what acutally works. In terms of game design, the question i feel one should be asking, is not are these batteries historicially accurate, the question really is:
Is battery capacity at an approrpiate level of concern to the player? Is it an issue which effects the players decisions? Should it be a factor that effects decision making?
Last edited by Ducimus; 06-09-06 at 06:03 PM.
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