HUH!
It looks like I made a fire...
I just wanted to find out if there is something done with batteries in NYGM, because the issue is not mentioned in the manual.
I used the fix with RuB, so I'm familiar with advantages / disadvantages of the mod. Battery model in SHIII is what it is and you have to make your choice. Personally I see the underwater range as primary thing. Not only that you can have longer periods submerged at slow speed, but you can actually have a pretty long attack runs with at high speed and this also has a huge affect to your tactics. I still can remember my first submerged attack with stock batteries. I decided to catch a lone merchant from a distance, the attack was easy but I was surprised I still got more than 50 % power left in batteries after the situation was over.
Thank you for your replies!
-RC-