That's strange about the draft numbers - perhaps it varies by mod? I don't have access to the program now, but am virtually certain it's listed as 10.5m in stock 1.5 using metric as the default. I've used magnetic settings of 12m for the Yamato class, 11m for the Japanese-designed OBBs, and 10m for the Kongos for quite a few patrols.
I can usually sink a Yamato with four Mk 16s when she's alert, but often with only three using the stacking technique when she's caught off guard. I know they're anachronistic but it's fun to imagine a weapon created by an BuOrd that got everything right instead of everything wrong.
On destroyer-baiting, I apologize for being facetious; it doesn't always come through online. My usual technique is to find a large convoy with a ratio of merchants to escorts greater than 2-1, ambush an escort from long range, then kill the DDs as they rush in, sometimes at down-the throat ranges. Then, with the two 5" guns, there's quite a celebration topside. I'll just have to stop using the lock feature to prevent the depth reset and get under the keel at the bow. Should be spectacular.
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