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Old 12-28-19, 01:58 PM   #291
merc4ulfate
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Join Date: Feb 2007
Location: florida
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Been playing a lot in Asiatic Fleet.

Me too

1) Hydrophones have magic range even greater than that of the silly range in TMO mod. Tested this. No need for radar, since hydrophones always detect enemy ships before radar in any weather, at any depth and when traveling any speed on surface or submerged. Have commented on this before (and may do so again).

I have no idea what you mean with this. My radar always sees them before sonar. You might want to check your installation.

2) Crews quarters has dumb name, "Watch Crew Lounge". Lounge? With a bar and piano player? I assume you moved the crews quarters from behind the control room to in front of torpedo room so player would not have to drag sailors so far.

Sorry to hear it takes you that long to move them. You might have mentioned this ten years ago when it was already there in the game. Some things are hard coded and you can't please everyone.

3) Absolutely fantastic missions, which is the great saving feature of this mod. Love 'em. Reason I am playing mod. Best of any mod.

Haven't played a single one. The campaign side has been so much more interesting.

4) Escort ships operate properly, not too perceptive.

They explained that.

5) No crashes so far, except when exiting game, when playing Narwhal class boat. No idea why.

You may have a corrupt installation. I would start over.

6) Cannot turn hydrophone handle in Narwhal with keys or mouse and playing with map updates off, this is a problem.

Just played this and all works fine. Check your installation.

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Mercfulfate
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