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If I could I would manage the reloading procedure aswell!
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That can be added when controlling fire from individual turrets. You can give the option of global or local fire control, also to keep shooting if the global is knocked out of service. You can mayeb have no radar there, but reloading. It makes sense as the local turrets likely could not get direct input from radar, but that was done via the main fire control.
One thing that seems to be clearly becoming a needed basic feature is a top view silhouette of the ship with dots indicating what fire control you are in, and that can also serve to highlight damage, etc. A base "ship status" indicator if you see what I mean.