Game is looking nice, I'm enjoying following this.
Quote:
Originally Posted by Herman
You have described some very complex fragmentation behaviour.
IIRC, one of the big concerns regarding point defence weaponry such as Phalanx intercepting Soviet high-speed missiles, like Kitchen and Sunburn, is the fact that fragmentation and ballistic effects of destroyed missiles. Will those effects be simulated within the game?
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If I may, I think what Herman was asking here is that if a Kitchen, for example, is "destroyed" by a Phalanx, i.e., no longer works as a missile anymore but was blown up close enough to the ship such that its fragments still have a large amount of kinetic energy and could still impact the ship, would the effect of a destroyed missile's fragments impacting the ship be modeled?