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Old 06-08-06, 11:28 AM   #64
CB..
Ace of the Deep
 
Join Date: Apr 2002
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Quote:
Originally Posted by nvdrifter
Yep, you were right again. I tweaked interval numbers 1 and 3. I made 1 much less, and I made 3 much larger. A rough example: 1= .001 and 3= 550. I was getting close to the same (much longer) repair times as before, but without changing any of the crew's numbers. Now is it possible for you to figure out the opposite fractions for 1 and 3 based on what I have told you (I am setting interval 3 in the 800 range)? Sorry, my math sucks.
Oh Hell dont ask me to do fractions lol!!!!!

i dont think you need to be that precise

if you able to now use the stock crewmen quals settings (is that what you meant?) then all is fine

if not then i reckon that you can reduce the interval3 entry as it's usuall for more than one item to be damaged by an attack especailly in the torp compartments the rear doubly so--with the rudders and props

so if you set it at 180 (3 minutes)
and you had to repair the rudders both of them one of the props and two top tubes your looking at 15 minutes repair time for the lot wihout there being any additional flooding to cope with and with the compartment running at max effeciency
you can experiment with different repair times for different compartments--
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