Quote:
Originally Posted by torpedolov
Hello!Tell me please, this game will be something like Dangerous Waters?
This game will have a mission editor?
How many controlled units will there be?
The detection of underwater targets will be implemented as in DW?
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1. It depends on what you mean by that. It will be a naval sim, but it won't be about a single player vessel so much as the player controlling anywhere from one to a good number of vessels, primarily surface ships but including rotor and fixed-wing aircraft as well as submarines and even land installations.
2. The implementation of such things is still a ways out, but probably.
3. See #1. Partially depends on how well it can get optimized.
4. If there are submarines, then of course there'll be a system to detect them, but it won't involve the player actually looking at sensor feeds as DW did it, since that would be impractical for a game where you're controlling a large number of ships. Nonetheless, I do hope to implement some advanced logic on vessel detection, even including things like ducts and layers.