I always love seeing people exploit SH3Cmdr to improve the game.
However, the next release of SH3Cmdr will by default automatically do most of what this mod manually does. That is, it will provide starting crew that contain a blend of green and experienced crew (using the base player selected crew or pre-existing in-game crew), with parameters easily adjustable by the player. There's been a thread around for a while discussing it...
http://www.subsim.com/radioroom/showthread.php?t=93718
For consistency with the game, SH3Cmdr will use the same settings in Basic.cfg for determining experience. For consistency with reality, only the EKII may be awarded, as not many crewmen (especially lower ranks) got more than that. The war badge is auto-awarded if the number of patrols is >= 2, and the date is post 13 Oct 39. Likewise the clasp if post 15 May 1944 and the crewman has the EKII.
The new SH3Cmdr feature will NOT adjust qualifications, as doing so may, and with some mods will, provide for "easier" gaming experiences. For example, RUb is set up to work best with the crew included with RUb. Change the crew by giving more quals up front and the challenge loses meaning. I'm also mindful of randomising quals as I don't think it's appropriate to have a crew of say, all radiomen. I'll leave the default qual layout to the mod maker. You can always change them in teh Crew Manager after patrol 1.