Deepsix put his finger on it: weather.
Environmental rendering in world war 2 subsim have always been a bit rubbish, even in SH3.
A new weather engine is a must, especially for a simulation that will be set in the pacific where, I imagine, they get some king-hell storms.
My 'groundbreaking' feature has already been done in FS9. Allow us to connect to a weather service online and download realworld weather which will change in realtime within the game. If FS9 can do it there is no reason why a WW2 subsim cannot. I'm sure weather patterns have not changed THAT substantially in 60 years that the experience would be invalid.
Also, more weather types are an absolute must. The shear variety of conditions would add a challenging element to the game. We need fog banks, at the very least, squalls, and HUGE seas that give us no other realistic option but to dive for some peace and quiet.
Another point from Deepsix is navigation (I know man, I'm just stealing your ideas here..:p ): Why can't we do something as simple as have our navigator go up to the deck and take a reading from the sun or the stars every few hours and mark our position on the map accordingly. Obviously, those days where weather is too bad for observations would have us moving of course....but yet again the environmental conditions are affecting us.
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