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Old 06-07-06, 03:38 PM   #47
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
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Quote:
Originally Posted by nvdrifter
No one believes me.

I know it sounds like a tease post, but I really did change the repair times.

I will go ahead and post the results here, but I want the credit for it if someone uses it in one of their mods!

Basic.cfg-

[COMPARTMENT]
NumberOfCrew0=15
Interval1_0=9.1
Interval2_0=9.6
Interval3_0=399.7

NumberOfCrew1=6
Interval1_1=3.0
Interval2_1=4.1
Interval3_1=398.5
NumberOfCrew2=9
Interval1_2=4.6
Interval2_2=.06
Interval3_2=312.1

NumberOfCrew3=12
Interval1_3=6.1
Interval2_3=7.8
Interval3_3=316

NumberOfCrew4=8
Interval1_4=4.1
Interval2_4=5.3
Interval3_4=311

NumberOfCrew5=10
Interval1_5=5.1
Interval2_5=6.5
Interval3_5=313.7

NumberOfCrew6=7
Interval1_6=3.7
Interval2_6=4.7
Interval3_6=399.7

NumberOfCrew7=5
Interval1_7=2.7
Interval2_7=3.5
Interval3_7=327.3

NumberOfCrew8=3
Interval1_8=1.6
Interval2_8=2.3
Interval3_8=324.65

NumberOfCrew9=4
Interval1_9=2.2
Interval2_9=2.9
Interval3_9=396.1

NumberOfCrew10=14
Interval1_10=6.5
Interval2_10=9.2
Interval3_10=314.3

NumberOfCrew11=2
Interval1_11=1.1
Interval2_11=1.7
Interval3_11=394.1

NumberOfCrew12=1
Interval1_12=0.5
Interval2_12=0.7
Interval3_12=391.1

--------------------------

I edited the Interval3 line in each setting to around 300+. This was the best balance I think. But doing this alone will not allow the sub crew to run engines, etc. So I also modded this:

[CREW_0] ;SEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.2
CoefMorale=0.4
CoefFatigue=0.2
QualEffect=10000
Hp=10
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=0

[CREW_1] ;ABLESEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.2
CoefMorale=0.4
CoefFatigue=0.2
QualEffect=10000
Hp=11
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=20

[CREW_2] ;LEADINGSEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.2
CoefMorale=0.4
CoefFatigue=0.2
QualEffect=10000
Hp=12
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=50

[CREW_3] ;PETTYOFFICER
MoraleMin=0.40
MoraleMax=0.70
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.1
CoefMorale=0.3
CoefFatigue=0.3
QualEffect=2000
Hp=12
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=100

-----------------------------------

I increased the quality effect to 10000 for the lower class sailors. This allows the boat to run ok with the other settings above. I left the higher officers alone, because it affects the damage control team too much. These Quality Effect numbers need tweaking and balancing. That will come soon enough.

I tested these settings with the damage control team. You will need them! I know this this tweak isn't perfect and needs some fine-tuning, but it makes for really long repair times now. Hello Das Boot.

I will soon send a text file of this mod to the SubSim library for posting after some more fine-tuning.


had a feeling that the interval might have summat to do with this---you can change the title of the thread now--to
"REPAIR TIMES STILL WAY TOO SHORT..SO DECIDED TO DO SOMETHING ABOUT IT"
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