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Old 06-07-06, 03:30 PM   #6
Amizaur
Sonar Guy
 
Join Date: Nov 2002
Location: Poland
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Quote:
Originally Posted by Deadeye313
I haven't seen it discussed before, or it may have been within a topic with another name but I always wondered: Does anyone actually use unconventional torpedoes?

I call the unconventional Torpedoes the Passive, wakehoming, and that super-cavitation rocket torpedo thing.
Wakehomers are great if there is surface target to kill, especially 65cm wakehomer. In the mod it will be even better soon having 54nm of range at 40kts mode

Shkval... well, the stock game implementation of it caused big trouble... it's something between conventional and nuclear torpedo, with impossible 200m proximity fuse and capable of inflicting heavy damage to target detonating 200m from it !!! To make this possible, the SCS made blast radius of detonations just enormously big !! Now we can't use proximity detonators, because one torpedo detonating close to ship sinks or damages all ships in convoy... so big blast radius is.

In real life Skhval was probably strictly nuclear weapon, just very fast. Launched at bearing and detonating on set range. We probably can modell this in game - 5nm or so blast radius and damage points enaugh to sink every ship in that area... but then every Akula would be nuclear capable.

Later probably conventional versions were developed, with export in mind. But it's still not clear how would it work - you don't have precise enaugh target solution (especially depth) to fire it at 5nm target for example and hit it directly or pass within magnetic fuse distance. Unless you use active to get exact solution. Rather close range weapon with need of using active sonar to get exact enemy position. With miss radius realistically similar like for a magnetic mine, so... 30m ? Currently in mod we reduced it from 200m to 100m (IIRC) to make it miss SOMETIMES but still it's much too large. Maybe we reduce it to proper value and then indeed it would be usefull only on short (few nm) distances at active sonar target, otherwise it would miss.

And the last part about Shkval. In real life it's probably an anti-ship weapon anyway !!!! It's very probable that it's near-surface launched and running weapon only (on one of military fairs in Moscow lately the run profile of Shkval was described). With nuclear warhead it was using initially, it didn't matter anyway. If it is run only shallow, it simply can't be used against submarines.

If the above is true, then maybe if set to run at depth, the water pressure could affect the air bubble around the weapon and maybe it would lost supercawitating effect, or maybe just would run slower and shorter.

But most probably it's anti-ship weapon currently - would be great to deliver nuclear warhead into middle of US carrier battlegroup... for Iran or China. Or to kill a ship (you can get exact position or at least bearing using periscope) without giving him chance to react or use countermeasures... To kill and not be killed in response.

Against a sub ? Even if it worked correctly at depth... Hmm... Does active sonar give 3D position, so bearing, range AND elevation data ? Target depth ?

Last edited by Amizaur; 06-07-06 at 03:38 PM.
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