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Old 06-07-06, 06:22 AM   #34
nvdrifter
Stowaway
 
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Quote:
Originally Posted by CB..
if you have a lot of crew injured or dead---things take a heck of a lot longer to repair--last patrol it took half an hour to repair the port electric engine---mind you half the crew was dead-and the other half were thrown into fatigued status by low morale---

was fortunate i didn't get attacked again as i was un able to move--lol

starboard electric engine was fine--but the starboard prop was destroyed--
all in all it took over half an hour to repair both the port electric engine and the port prop---front and aft batterys were allso damaged--

so maybe there's a clue there---reducing the number of crew doing a "two for one" type approach to crew members--half-ing the number of crew on board (is this possible?) im sure i must be--
summat along those lines perhaps
Well, one thing I have done was halve all of the hitpoints of the u-boat equipment. This makes the equipment get destroyed much easier (although I would still rather have longer repair times instead). Also, I have increased the damage of the enclosed compartment number in the basic.cfg file. This makes equipment get damaged much easier, and sailors also get injured and die inside the sub much more often. Makes the game more challenging. But I would still rather have longer repair times. I think Ubisoft really blew this aspect of the game. Seems like gameplay always takes a back seat to graphics these days. Sigh.
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