Hello,
I'm facing a problem using S3D to add light to portholes of a (stock game) merchant ship.
I created this texture (tga file):
... and added it to a very simple 3D model (a flat square).
In S3D, the RGB filter gives something wrong, i don't understand why (i tried every possible settings while exporting from Paint.net):
In game, here is the result

:
Anyone has any idea what went wrong???
Really, things
NEVER work as expected while modding this game!!