I think a new "groundbreaking idea" could be attitude "no groundbreakers this time". I think in SHIII Ubi allready came with these "groundbreakers" and most urgent need there is "tuning". Everyone of us real enthusiasts could mention a list of things which have been "allmost" done since AOD and original SH, and SHIII came with facinating new features like crew and crew managament. This time I would like to see Devs going for little but important details. What I mean talking about "allmost done" things:
Gizzmoe and Deepsix gave some good hints. I would like to add only the convoys using proper zig system. Convoys using zigs is so essential part of naval war that it's amazing this was left out from SHIII. Even the original SH gave a try for the zigs, even it was just a "rough" model.
SHIII with it's crew fatique feature can be another example: We all know how gamey the "stock fatique" is. That was easy to repair but you can just ask, why Devs were unable to build it up to work properly? That's what I mean about tuning.
AI, player sub behavior and the crew makes the holy triangle when talking about the game experience, I think.
Sry the long post and my bad english.
Greetings,
-RC-
Last edited by Rosencrantz; 06-07-06 at 05:28 AM.
|