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Old 06-06-06, 08:36 PM   #26
Totenkopf
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Join Date: Sep 2005
Location: Toronto, Canada
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Well, you could say "it's just a game" and chuck anything in to make your job easier, quicker and more convenient. Choosing 10% realism is another choice I suppose. But the idea here is that we are trying to build a more involved and challenging game.

"your competing against the GAME"

Indeed. The game is limited in scope, interaction, randomness, and just plain Murphy's law appeal, but we can at least try and make it rewarding. This is the intent of renown, altho tonnage is now replacing that. However, there was more to war than "Hey! you sank a 50,000 ton ship! Congratulations here is a new boat, and crew, and a medal, and a rank....." Successful patrols and missions builds renown and subsequently more favor, so there was indeed another form of becoming a Captain of renown than just high score.

Still, some will like renown and some won't no matter what we do. Perhaps we should start a new therad called "How we CAN do a better reward system" than weither we should or not.:hmm:
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