Thread: [WIP] Fairmile B Motor Launch
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Old 09-15-19, 12:40 PM   #70
Jeff-Groves
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Quote:
Originally Posted by gap View Post
So if didn't misunderstand you, 'ammo' barrels only spawn when 'dummy' barrels (i.e. the ones included in the different DC weapons as part of their 3D model) touch water, which means that the barrels we see flying in the air are the 'dummy' ones.



I open a parenthesis here: as shown by the following picture (firing demonstrations aboard the museum ship USS Slater), there should be an initial burst of flames too, but probably it would be so short that the naked eye would seldom notice it.





I think I got your point: animated DC barrels which separate from their arbors before they touch water

Indeed, your idea is very cool and it might actually work for older SH games, but as far as SH5 is concerned there are two huge problem: unless you have made a an amazing progress with gr2 file editing we have no way to create granny animations, and the keyframe animations used in SHIII and SHIV for DC rack effects, are not triggered at the right time in SH5 but they play in an endless loop:

https://www.subsim.com/radioroom/sho...53#post2621353
I'm aware of the KeyFrameAnimations problems.
Since I don't play I'll ask a question.
Do you see people being tossed off the Ships when explosions happen?
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