Quote:
Originally Posted by gap
Awesome
The arbor itself was set so that it detached itself from its DC during the flight. I don't think we can simulate that in game, but if we set arbors as a (separate) part of Y/K-gun-thrown DC models, we can make them to become invisible once they enter the water. What do you think?
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Being the DC flight is hard coded I thought, (But never tested) if we were to add a hidden barrel with the arbor as the shell maybe we could come up with something.
There are places to add animations in the sims and I'm kind of sure I'm the best Guy for Animation work bar none!
I qualify that statement from my work with animations in SH3 and SH4. I've never discussed what I can do with SH5 animations.