Thread: Modding help
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Old 09-13-19, 10:06 PM   #17
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
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I'm using 60 knots right now, added a magnetic exploder and reduced the default depth to 2 meters. Watching the behavior, I fire 30 seconds apart (one nautical mile is about 2000 yards, so 30 seconds = 1000 yards) preferably at wide angles. Both fish pass close to an escort and get distracted, the first one overshoots and turns to run around the destroyer, the second makes the turn and hits, destroyer blows up (increased the bang). Second fish loses the target, sometimes returning to original course, sometimes motoring off in whatever direction it was going when it lost contact. Dunno if slowing them down would cure that, I suspect it's not designed to remember the original course it was on.

"Mk48's are wire-guided as well as acoustically sensitive and there is no way one can emulate that in SH4."

I had more in mind the 48's baby brother, the Mark 46;

https://en.wikipedia.org/wiki/Mark_46_torpedo

Those had both active and passive sonar but no wire guidance - air dropped from a helicopter they were on their own once launched. 500 LBS total weight with a 100 LB warhead the real thing wouldn't have done much damage to a surface ship, in fact when I got my discharge (1982) the Soviets were working on triple hull subs specifically designed to survive multiple hits from small air launched torpedoes.

This is, however, a game, when all else fails, cheat.
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