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Old 09-13-19, 06:41 AM   #6
YellowFin
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Join Date: Mar 2017
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Quote:
Originally Posted by Deadmode View Post
YellowFin, thanks for the awesome reply and it is greatly appreciated. I will follow your advice and see if that improves things. It’s also useful to know how to create multiple installs for different mods using the steam version!
There is something called MultiSH (or similar) which claims to allow for different mod configs on top of the same SH3 installation. I haven't gotten very far with it but I also gave up rather quickly.

The brute force method with just unzipping the clean install into several sub dirs should work reliably though. Just be careful with the save games into your c:\user\deadmode\ save game directory, some mods might get things mixed up there. Also if you use SH3Commander on top of things it might be a bit tricky. For starters I'd go with one install and try out your favored mod combo.

Quote:
Can you offer any insight at to what the LSH3 mod offers in comparison to GWX 3.0? I like the idea of greater realism!
Unfortunately I haven't played much in GWX 3, but I'm familiar with Wolfpack's series. If you want to check out a LSH3 series I can be of service, as I have my own youtube channel where I play a realistic LSH3 campaign. I'm not as entertaining as Wolfpack but I'm working on it




The differences between GWX 3 and LSH 3 probably aren't huge. LSH3 does have a few goodies though:

H.sie's fix and stiebler's fixes are included in the mod (Sabotage, oxygen, damage models, etc.). There is a nice widescreen GUI (OLC), a great variety of ships and units on land and in the air. The wolfpack mod is included (you can guide wolfpacks in on your position to hunt a convoy with you). SH3 Commander is included (more immersion in the careers with real ship names, casualty figures and freight which give nice patrol logs). The 4gb patch is in the game from the get go. On top of that I use a few additional mods to make it more realistic (no contacts, no cross hairs, no ship categories on screen unless I identify the ship) and I use almost all vanilla realism options (96%). Again check out my videos you will see what I mean. Some mods (no cross hairs and no contacts only come in at a later stage). I also practice realistic attacks according to IRL German submarine doctrine and Kriegsmarine manuals.
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