Thread: [WIP] Fairmile B Motor Launch
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Old 09-12-19, 05:35 PM   #53
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Jeff-Groves View Post
Not trying to dissuade you but I can see all the possible problems.

That came from years of working with the files. So time put in gives me a heads up on what to watch for.
I must be honest: my first bet was for wrong node naming

Quote:
Originally Posted by Jeff-Groves View Post
For example. I have seen the W01 problem in the past. Did you know that showed up in SH3 years ago on a Von Dos Unit?
Do you mean the problem that armaments don't show up if they are placed on a W# equipment node? I first learned about that kind of problem from this thread. I think at some point kapuhy managed fixing it, but I am curious to know how.

Quote:
Originally Posted by Jeff-Groves View Post
By the way. Have you checked the Film Makers Open Bunker I posted up awhile ago?
No, where can I find it?

Quote:
Originally Posted by kapuhy View Post
It does. Thanks!

Is that a big nice DC splash?
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