Thread: Modding help
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Old 09-11-19, 11:00 PM   #12
jahwillprovide
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Join Date: Dec 2012
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https://www.subsim.com/radioroom/dow...o=file&id=5192

Jhappric uploaded it to subsim actually, this contains a whole bunch of US nuclear subs and I think all of them have his "Mk48 ADCAP"
>inb4 it's just a mk27
yes I know it's a mk27 with custom graphics, speed, and velocity but we can pretend can't we? It homes in and tracks targets unless they're dead in the water already and most contacts will go flank speed at full rudder giving the torp a good keel shot.



https://www.subsim.com/radioroom/sho...d.php?t=231064
This is a link to a thread he made with all of his mods but unfortunately most set your game and all ship names to German. You can however pretty easily snag his torpedo files and rain absolute hell down on any contact you happen to find. Maybe try setting damage up to like 10k with a massive blast radius and "nuke" a convoy sending everything to the bottom. Last time I attempted that it killed me at 3 miles out and crashed my game but man was that one wild explosion
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