In a game, realism is just semantics. It's irellevant as a concept, since it all comes down to personal preferences (I agree with CCIP)
-Sometimes it is required to make one aspect of the game harder in order to offset a constraint by the game engine
-Sometimes it is required to do the exact oppsite
-Sometimes it is required to do a completly different thing just to prevent people from thrashing the game
-Some people will thrash the game into the garbage bin, because it's not "realistic"
I would agree more with the term "historical accuracy"; but then you would just have to watch the game, not take part in the war, since you're changing history by sinking even a small trawler. Also, some people would prefer to play an alternative timeline. You see, it's a debate without end.
The key in a game is supplying enough options to capture the majority of preferences.
That's all.
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Last edited by VonHelsching; 06-06-06 at 02:05 PM.
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