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Old 08-30-19, 07:16 PM   #630
KaleunMarco
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
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Default Type 2D accepts a new Turm loses Sensor Room

playing the Baltic theatre in a 2D.
returned from a mission and was awarded a new Turm. had to take it...no option to refuse.
when i fired up the next mission, my first order received a reply of "Cannot Comply".
WTF. where did that some from?
so i returned to the in-port-refit Savefile and discovered that the new Turm erased my Sensor Room. well.. it did and it didn't. keep reading.
here are the After and Before screenprints.



i looked at the new Turm version of the ActiveUserPlayerUnits.UPC and Compartment 3 is still there and, in truth, it does not look any different from the previous Compartment 3 with "old" Turm.
[UserPlayerUnit 1.Compartment 3]
ID=IIDRadio
CompartmentType=1
FunctionalType=SensorsRoom
NameDisplayable=Radio Room
  • so...lots of questions...for no one in particular:
  • why is compartment 3 defined but not visible?
  • why doesn't the engine room comply to an engine order...even if there is/isnot a radio room?
  • how do i fix this? while i find and fix errors from time to time, i do not build new parts (Turms) so i do not know how to take apart a Type 2D and its Turm to see how it works.


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunter4\MODS]

1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
4OMEGU_v300
5OMEGU_v300_Patch7
6KiUB_English
7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large
8OMEGU_English
8p_Fifi Compilation for OM+OMEGU
9Fifi Compilation_Update_5B
9HStock Clock for OM Enhanced
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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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