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Originally Posted by skirich
A few questions:
I have a GATO class sub
1. I have a few candidates I like for their specialties I would add to the crew but the game says I have to many officers. OK got it, I need to replace someone. I may wait if the next class of boat allows for more crew, specifically officers. Does it?
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in a word, no. if you want to be able to have more officers and/or NCO's (or even more rated petty officers) you will have to learn how to use Notepad and edit the boat-savefile.
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2. I have a few crew that 'devloped' new abilities but require a radio room. I dont have a radio room on the GATO class. Is that a future upgrade of a new class of boat that has a radio room.
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in this model, the Conning Tower is the radio room. not historically correct. some mega-mods correct this by adding a radio room. not to worry, just make the mental adjustment and treat the conning tower as the radio room.
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3. How valuable is experience. In other words, if I replace a crewmember with a new guy with zero experience, but with a specialty is that worse than keeping the old crew?
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experience is less important than rate which adds to skill, although the crew will need the one (experience) to qualify for a higher rate which brings a higher skill. chicken-and-egg conundrum.
skill is also a function of rating. typically a 3/c will have more skill than a seaman, and a 2/c will have more skill that a 3/c and so on.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper



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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10