Quote:
Originally Posted by Enigma
After that, I was tasked with sinking some rebel subs. There were some allied subs along with me in the area. Well, they sunk everything as I approached and attempted to identify targets, "Mission Complete"...without firing a shot! Again, Im enjoying it for the most part...but the campaign is a real disapointment.... 
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I think the first campaign is interesting only in so far as it is a good source for ideas. Another problem is that given the plot, it's actually pretty difficult to come up with challenging scenarios on a strictly tactical level so it bleeds over into the operational level sometimes. In that case, the scenario is best played in Harpoon, not DW. In the Harpoon forum, they call that "scenario creep" where you find your scenario starts to grow into some kind of grand strategic model, but the problem you were intially interested in experimenting with gets lost.
I think in DW the danger is even more obvious, given the tendancy for naval warfare to be as much about NTDS data links, distributed sensors, and sharing information among platforms. It's very teamwork oriented, and becoming more so. DW is not good at portraying that beyond a small number of platforms, though. Given the tactical focus of the game, when you create a scenario you really need to boil it down to the central problem and assume away a lot of things.