Quote:
Originally Posted by Front Runner
If you do, see if you can figure out why running high FPS, (anything more than about 30 fps) in game also causes the in-game celestial time to go out of sync when played at 1x.
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I run SH4 once a day in a debugger / disassembler
x64dbg
It's quite interesting, but I'm no expert and I need to do a lot of reading on the side. Sometimes descending into the files and functions crashes the application. I'm also doing tutorials on simpler, smaller applications. I'm quite happy with the progress so far. If anyone has more experience with this I'd be glad for a few hints or pointers.
h.sie patched SH3. Does anyone know if he is still around and whether it'd be productive to talk to him? From what I gathered much of the code is simply an evolution of SH3. It should be possible to profit from SH3 concepts.
I will also see if I can find out more on the FPS issue. Other interests are the functions that govern fuel / battery / battery reload / speed and range.
Any other points of interest from others? About two years ago I first tried to do this but had to give up for real life developments. I remember others giving suggestions but don't remember the details. Please feel free to pipe up.