Quote:
Originally Posted by Webster
thats an interesting idea
i think the best way to make this work is to do it in the form of a mine seeded throughout the game that is weak so it does minimal damage but require you to make repairs.
i dont really see how else you could do it since you cant change the game engines core code
this would in turn also cause ships in the game to also be randomly disabled so you come upon damaged ships for easy targets or warships failing out of task forces that you can pick off
|
How is the damage / sabotage implemented in SH3? I remember there being the option to turn this on in SH3Commander.
The problem with the mine I see is that the bulkheads will be damaged, more than, say pumps or radios. Bulkheads wouldn't usually take damage on a normal patrol, except if you ram a floating object.
I also see a general problem with a damage mod: What if you are in TC and one of your critical systems gets damaged? Most player probably wouldn't notice until it's too late and they have to dive, with a drained battery or a leak?