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Old 06-05-06, 08:17 AM   #4
Neptunus Rex
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Join Date: Sep 2002
Location: Ohio, USA
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Quote:
Originally Posted by SeaQueen
.....In real life, they also can measure range using the Doppler shift. I wish we could do this in the game too. It'd make even a single narrow band tonal vicious.
Incorrect. Doppler shift is solely a function of speed (own ships and/or target)in the "line of sight". Distance is not a factor. A measurable doppler shift at 5000 yards will be the same at 50,000 or 500,000 etc.

And yes, I too wish it were modeled. It is an accurate way to determine if a contact is opening or closing, manuevering away/towards, increasing/decreasing speed. ("Conn, Sonar, Possible target zig, Master One!")
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Last edited by Neptunus Rex; 06-05-06 at 08:27 AM.
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