Quote:
Originally Posted by SeaQueen
.....In real life, they also can measure range using the Doppler shift. I wish we could do this in the game too. It'd make even a single narrow band tonal vicious.
|
Incorrect. Doppler shift is solely a function of speed (own ships and/or target)in the "line of sight". Distance is not a factor. A measurable doppler shift at 5000 yards will be the same at 50,000 or 500,000 etc.
And yes, I too wish it were modeled. It is an accurate way to determine if a contact is opening or closing, manuevering away/towards, increasing/decreasing speed. ("Conn, Sonar, Possible target zig, Master One!")
__________________
Neptunus Rex sends
"In the spirit of reaching across the aisle, we owe it to the Democrats to show their president the exact same kind of respect and loyalty that they have shown our recent Republican president." A.C. 11-5-08