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Originally Posted by SeaQueen
There's other things, though that would allow you to achieve a solution faster. In the game there's DEMON, which allows you to figure out the range pretty fast from the bearing rate. You can lock down on someone almost as soon as you have broadband contact with that. DEMON exists in real life too. I'm not sure how reflective of real life the game's DEMON is.
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The only real DEMON spectra I've found on the net are here, horrible quality.
http://www.fuzzytech.com/e/e_a_kumm.html
It appears it's different, line intensity apparently being more important than number of lines to determine blade count.
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In real life, they also can measure range using the Doppler shift. I wish we could do this in the game too. It'd make even a single narrow band tonal vicious.
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Wouldn't that be closure rate, not range? (of course, that would be helpful too to get the range)
A single tonal... Only if you know its frequency exactly. If, for example, they're not running the generators at the exact specified speed, you'd get errors.