Thread: Two Problems
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Old 06-05-06, 07:08 AM   #20
HEMISENT
Ace of the Deep
 
Join Date: Feb 2003
Location: Northern Illinois
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Quote:
Originally Posted by JScones
:hmm: Hmmm. I wonder whether a mod which a) removes all renown costs from all equipment upgrades AND b) randomises the availability of equipment to compensate for the resulting "easy" availability, would be a way to improve this big flaw in the game, plus providing a closer link to reality?

For example, it's 1944. You've removed all renown costs from all available equipment. Leaving it at this means a potential to create a quick and easy Uberboat, which, well, may appeal to some, but not to me.

So, offset this with the simulated effects of sabotage/factory bombings/train bombings and so on (the cause is irrelevant) so that certain equipment is not available at any given time.

"Damn. the shipment of Snorkels bound for St Nazaire were all lost in a train bombing."

Certainly more reflective of reality than the renown test. And certainly possible within SH3Cmdr.
What do people think?
I think this sounds great. As equipt becomes available you click on it and get a message about "temporarily unavailable" and a reason(multiple creative reasons randomly chosen).

Or going one better you pull into base after completing a mission with X amount of equipt. When you leave for your next patrol Commander randomly removes a piece(schnorkel, latest radar, RWR etc.)and reinstalls an older near obsolete model( or nothing at all) reason: Device removed for repairs-due to parts unavailability/lost in transit/damaged during repair, etc. boat is returned to service less the component in question. This way, the boat you brought back may be a bit different than the boat you take out.
Anyway, This is just another subtle idea to screw up your day.
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