Quote:
Originally Posted by Bill Dickson
Could someone please tell me the time to plot a firing solution from the initial contact.
1 In the real world
2 In the game
Thanks
Bill Dickson
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It depends. You can get a decent Ekelund range with two 5-10 minute legs in the game once you have contact on the sphere. I've given up trying to pull it off with the towed array. You end up getting okay but not great ranges.
I think this reflects reality fairly well. There's little things, but you can measure things accurately enough in the game to do pretty good in most cases.
There's other things, though that would allow you to achieve a solution faster. In the game there's DEMON, which allows you to figure out the range pretty fast from the bearing rate. You can lock down on someone almost as soon as you have broadband contact with that. DEMON exists in real life too. I'm not sure how reflective of real life the game's DEMON is.
In real life, they also can measure range using the Doppler shift. I wish we could do this in the game too. It'd make even a single narrow band tonal vicious.