Thread: [REL] FOTRS Ultimate Project
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Old 06-27-19, 10:33 AM   #8302
Rockin Robbins
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Join Date: Mar 2007
Location: DeLand, FL
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Quote:
Originally Posted by Immelmann View Post
Thanks for putting the ship outlines back on the contact map! It makes a busy skipper's life a little bit less complicated.
Thank the good CapnScurvy for that, thanks to his observation that difficulty isn't realism and TMO, which FOTR was built upon is a difficulty mod making the Pacific War play like you were a U-boat in the Atlantic. In the Pacific, against the Japanese, life just wasn't that rough. Yes, some boats got really worked over, but the average ASW capability of the Japanese was something less than competent. Many "convoys" were entirely unescorted.

Because absolute realism isn't on the menu, and because we want to be a mod that beginners in SH4 can enjoy, we restored the stock plotting system. We wanted a more authentic environment, rather than a bloodthirsty difficult game. I think FOTRSU is a much better mod for the change in direction. Now, without using a line of RFB code, we're a lot like Real Fleet Boat.
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