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Old 06-10-19, 11:13 AM   #4
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
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Harbor Pilot scripts:
Every 'Harbor Pilot' in the scripts will work with one limitation: Don't save the game and reload the script because it will not work anymore, starting the script outside of the bunker will result your sub driving against walls and ships (in some cases some of these harbor scripts still work, but if they don't you realize it too late and you go against an obstacle damaging your sub...)
These scripts are best used from the bunker only, or from within a certain starting radius if you use it to enter port (you will get a message). You can change your sub speed, the script will adapt. Also you can use TC and of course you can always switch to manual waypoint control by disabling the script.
If you play SH5 for longer time, you'll be happy with these harbor scripts because some ports are really difficult to navigate out of them (La Spezia for example). In these cases, use the script starting from the bunker and disable it as soon as you have passed the 'difficult' passage.

Attack/Evasion scripts; situational scripts:
Other scripts, like attack or evasion scripts, can be paused / unpaused and be launched at any time when necessary.
For example, if you play TWoS which has very aggressive planes that could attack you when you are on the surface, you want to prepare the script Attack > 'Flak Gun with sub zig-zags' ready to launch at any time. When an enemy plane is insight, you hit x to start the script and you prepare to dive with a good timing. With a bad timing, a bomb hit when you are diving can mean the end of the game, so be sure to give the dive command at the right time! Because your sub is running zig-zags at flank speed and all flak guns are manned and ready to fire (all this is done automatically by the script), a surface hit is way more diffiult for the enemy plane. So use this script !

Tutorial Scripts launched from the Main Menu:
Then, there are 'Tutorial scripts' which are designed to be run with a specific 'Historical Mission', using them in other occasions will not yield good results. If you chose a tutorial, you will see displayed onscreen which mission you should load with it. This is a much better way to learn procedures rather than to read fastidious documents or watch videos that you won't have ready in-game when it matters, like the 4-Bearing method, how to intercept a convoy, using the RAOB disk, how to configure and fire your torpedos etc.


XS

Last edited by XenonSurf; 06-10-19 at 12:09 PM.
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