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Old 05-31-19, 03:16 PM   #4
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
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Here is a difficult convoy setup with 11 ships and 10 (!) escorts:


https://ibb.co/K982zMw


Engagement report:
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Location is North Cap, 14.00 GMT (night), rough sea with wind 15 m/s.
After seeing I get no air support after my contact report, I decided to make a long range attack at 90° position, 3000 m from the first upper external merchands, giving me only 1600 m distance from the escorts by keeping minimal visible aspect angle at 0 speed, decks awash.

My 4 forward tordpedos are all Type 1 Steam, I set to 'fast', 'magnetic', depth between 5.0-6.6 m (different depth for the 4 torp).
The 2 first ones 'exploded early' after 3 seconds launched, the 2 other ones didn't even travel 30 seconds...

I made a medium speed 180° turn to get the hell out of there on surface, still at decks awash, got spotted and fired my aft torp at the destroyer, 3m depth,- missed.
Heavy damage taken, crew morale = 0, uncontrollable depth below 120m, forced to go flank to keep depth at 172m with flooding (manual diveplanes, 2 controlled manually), RIP because of hull breaches.
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All Torpedos were fired with Auto TDC to eliminate all solution errors.

Is it a coincidence that all my 4 torpedos were duds? I can't believe it, it must have to do with bad weather and high waves... Setting the torp depth deeper than ship draft doesn't help, so I'm open for other suggestions, thank you! I have saved game just before visual spotting of convoy, so I can replay if I get some good ideas, I can tweak my savegame to have unlimited ammo, and fast torp reloading before playing again to test what's wrong.
I don't think that Impact detonator would have performed better than Magnetic.


XS

Last edited by XenonSurf; 05-31-19 at 03:29 PM.
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