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Old 06-04-06, 04:24 AM   #21
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
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Quote:
Originally Posted by Der Teddy Bar
To make the idea work you would need to adjust all the u-boat armour and then all ships guns would need the HP & AP adjusted accordingly.
Yep but it is possible in the future despite it being a monster job to do.

However it is all dependant on whether the repair is done by individual HP climb back up at certain speeds or whether it is just a percentage calculation set by amount of men etc which would make the change unnecessary.

No doubt it is a massive job and the one side effect is the collision model which up to now, I do not think anyone has sussed properly.

At one point, I considered lowering everything just so collision killed subs but have since abandoned the idea, as I could not really understand the collision calculations and noticed the lower HP made repairs too quick or system destoyed too easy.

Its one of those (I need devotion jobs and 3 weeks to spare). A liitle bit down on my priority que at the moment. I also think it may be unessessary due to the DD attacking so often with DC i.e. 3 min gaps between DC drops. Then you have to consider the crew HP also.

I think I will just wait and try NYGM, if this gives me the buzz then I am happy with it and can concentrate on other stuff.


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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630

Last edited by Gizzmoe; 06-04-06 at 04:39 AM. Reason: Text color fixed.
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