The only way I can see anyone getting repairs to last hours is by turning every HP up on all things in game and then turning up the weapon damage.
I can imagine that repairs will hapen by re-adding hp back to damaged unit but this may actually be worked out by percentage.
Now lets say a engine was tweaked to be 600 hp and a DC was tweaked to be 400 hp damage.
I am suspecting that a possible 400hp loss will take some time to fix especially if you have disabled the repair crew and are only using the men in the compartments.
Now it is possible to do that for every object in game but you will have to say goodbye to any collision damage as sub will be uber to things like ship collision unless someone knows how to make that more deadly.
So just to see if this could work, you can try the following
1. Set sub main hit points to 2000
2. Set all compartments to 1000
3. Set individual equipment to 600 for everything
4. Set DC explosive power to = 350
Check to see if repairs do then take longer.
If the repairs are still the same, it looks as though repairs are done by percentage rather than hit point restoring.
I can imagine it can be done but eveything will need to be redone to balance. Not an easy task.
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