05-22-19, 08:56 PM
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#8
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Born to Run Silent
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,383
Downloads: 541
Uploads: 224
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Quote:
Originally Posted by Pisces
Yes, nice addition. Visible torpedoes on the map and verification on AOB and speed is just what we needed.
Though I do agree with Elphaba/Capt. Zoe Summer's question on discord: What does the length of the target speed vector, and the position of the forward triangle indicate? Location of target at impact time? Or just X time in the future. That didn't seem to add up to anything sensible when I calculated at the time of trying it out.
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Quote:
Originally Posted by Usurpator
Version 0.16 is now available. The update features a training mission illustrating the in-game mechanics of the torpedo data computer.
The training mission gives you the option to observe the calculated torpedo trajectory, as well as the distance, speed and angle on bow of the target.
The targets are represented by blue triangles. The semi-transparent triangle in front of each target represent the targets position on the calculated impact.
Ship types are also represented, allowing you to practice identifying the ships using the recognition manual.
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