Quote:
Originally Posted by Anvar1061

Try in body2.dat make a Remap ID and save as body01.dat to the appropriate folder. and replace all 0*_OFF_Body01_D.the relevant tga 0*_OFF_Body2_D.tga saving as well 01_OFF_Body02_B.tga as 01_OFF_Body01_B
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Yes, this method helped (plus I added 3 materials and renamed everything as in the original, because it was a CDT), but with the model some kind of trouble ... I had the same wrong meshes when I incorrectly exported and imported the crew back (did this for tests).
But I already consider it a success, because the game does not crash.