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Old 06-03-06, 01:40 AM   #15
JScones
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Join Date: Apr 2005
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Quote:
Originally Posted by Observer
Tonight I updated the Randomised Events.cfg and the Miscellaneous.cfg with the next hex offsets in order for the randomized crush depth and thermal layers portion of SH3 Commander to work. These optional files will be included in the next release of NYGM TW 2.0. Please note that it will only impact crush depth and sonar min depth.
Note that there are data file changes to SH3Cmdr R2.6, which will be released within the week. Miscellaneous.cfg is one of a few files that will no longer exist. And R2.6 will also come with eight different Randomised events files (one for each war year plus an optional "whole war" file).

This is one of the reasons why I announced quite a while ago the availability of an SH3Cmdr PR2.6 for modders to test for compatibility with their creations. Perhaps even more important for your team now that R2.6 will include by default the ability to commence careers with "experienced" crew - I suspect that it may impact your finely tuned crew configs. There's a thread about this in this forum if you haven't seen it.

I do recommend that you test NYGM 1.03/2.0 with the latest SH3Cmdr R2.6, because once it's out, I don't intend making "compatibility" changes because modders didn't test it adequately beforehand - the offer's been there to all for a month or more now and the NYGM team is about the only crew not to have taken the offer up.

Another thing I welcome from the NYGM team, or any mod team, is updated "Ship displacements.cfg" and "Ship names.cfg" files containing any extra ships that their mod may include. I feel that as the files have never been updated, they may be somewhat out of date. I need you modders to help keep it current, not for my benefit, but for the benefit of your users.

Last edited by JScones; 06-03-06 at 02:32 AM.
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