Quote:
Originally Posted by Wulfmann
Sorry, more unclearness!:rotfl:
Ihave the beta SW Mediterranean add on which has over 45 more ships. I added many of these to my Grey Wolves. Ships like Battle, H and M, Gridly, Hunt DE as well as 3 new Sloops (frigates) and other escort ships. These will not be in TT's tweak DL. I was wondering how I can make/convert the .sim files to tweak ones. Changing the .sim to _sim.txt is not enough by itself.
I have varied the changes in the rudder and props so all ships are different some more so when I have records that indicate a better or worse turning ship. But, I do not want to be able to see a added DD and know it will turn better.
BTW, I have tweaked mine much less. from 0.03 to 0.035-037, 0.05 to 0.055-58 with a few I know handled poorly to 0.04 and 0.06 so hopefully this will be just enough to take the edge off the hounds from hell. But, not enough that 3 or 4 will not lose you. We shall see in the next few weeks.
Difficulty that is real with survival that is realistically possible. Hopefully, that is not too much to achieve. Hopefully
Wulfmann
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Please report back how your radius tweaks are doing in game
0.03 to 0.04 in my book makes them turn faster does it not or am i wrong?
I went with 0.007 which is very extreme but did indicate they were then turning very wide. Mind you I also changed the one underneath to 0.01.
I have not established what each one does in game yet as it is early days and i have to take a break.
Like I said, I need to test all this after the ninth so there is no set rules with radius as of yet. Any feedback till then will help establish what the figures can then be tweaked to.
Dumicus, I will be trying your tweaks after the ninth also along with some stuff CB is working on.
I have decided not to look at things in detail anymore and am Just going to go with what feel right in game.