Quote:
Originally Posted by Elphaba
Start a Wolfpack with two subs and practice approach drills and plots on each other, taking turns.
But I've had conversations with others who didn't want to train each other, didn't want to man their assigned station and didn't want to practice drills or nav plots but who then complain there's nothing to do in the 20mins - 1hr it takes to get into position.
/smh I know, I know... but they're the ones who advocate time jumps and time compression to get out of the "boring bits" to the "action" bits.

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That's not the reason I suggested it. My idea of a challenging Hunt is tail-chasing 8-23 hours (game world time) before you even reach it. Then the other fun part starts. But there are only so many hours that fit in a day.
(that number is based on my SH3 gameplay; and I may be a bit masochistic about that)